After fighting off goblins and defeating an earth elemental, the adventurers head back to the home of an animal druid to heal their injuries. Swayed by their plight, she agrees to join. Upon leaving, the group is attacked by a member of the former Red Hand, the Ragechemist gnome named Vorn. The battle is no contest, as various party members are easily defeated, with a few losing their weapons (and in the druid’s case, her home) in the process.
Upon arriving in the city, Zeon attempts to pick a fight with a guard, and is promptly dissuaded from doing so by his fellow travelers. The group meets with the Queen’s adviser, Baron Ellst, and informs him of their investigation at the monastery.